![]() As mentioned, this game relies on a TON of menus here to build, edit and examine the details of every inch of the park. "The best part of RollerCoaster Tycoon Classic is the way it can totally suck you in for hours on end."įor RCT newbies coming into this game with fresh eyes, experiencing it for the first time on Android is less than ideal, and likely to be a cramped and occasionally frustrating experience. Best of all, you can now take your parks with you everywhere and play them during your commute or lunch break. ![]() If this also describes your experiences, it's definitely worth the price of admission to take a stroll down memory lane spending time getting reacquainted with this gaming gem. These are still options, but i'm really enjoying the challenge of beating all 95 scenarios. along with occasionally testing coaster limitations by launching cars full of unsuspecting guests off to a fiery demise. Completing the goals and unlocking new parks were always secondary to designing the most ridiculous coasters and park layouts I could imagine. I'll be honest and say I'm inherently biased towards overlooking RCTC's shortcomings simply because I spent so much free time as a kid messing around in this game. While playing on your phone is a tad cramped, these issues are alleviated when you have a bit more screen real estate to work with, which makes RCTC a dream to play on an Android tablet. The limited viewing angles also make constructing new attractions in a crowded park an issue, though this is mitigated by the option to temporarily toggle scenery, structures, guests (and pretty much anything and everything in the park) from view in the game's settings. Instead, you're left kind of tapping around until the game gives you the go-ahead to build on the selected footprint. Placing larger pre-designed rollercoasters into tight spots can be challenging, since you're unable to just tap and drag it into place. "This game is packed with expandable menus with tabs, small buttons, and often requires intricate movements for placing rides and features around the park." Using the two-finger pinch to zoom in and out is essential for getting anything done. I've been playing RCTC on the 5-inch screen of the Google Pixel, and things definitely get cramped at times - especially when you're trying to tap a small food stall or feature amongst a crowded path of guests or other features. This game is packed with expandable menus with tabs, small buttons, and often requires intricate movements for placing rides and features around the park. ![]() The most glaring issue is converting the keyboard and mouse controls to a touch-based interface. You're also responsible for keeping the park clean and the rides up and running, which means you must must also manage the park's staff, which include handymen, mechanics, security and entertainers. One of the game's key features is the ability to custom design your very own rollercoaster - from old-school wooden behemoths to modern steel coasters with as many hairpin turns, loops, and spine-chilling drops as your budget (and physics) will allow. You sometimes start out with a pre-existing park that needs to see its profits or popularity increased, or are given a mostly empty plot of land and given instructions to convert the space into a thriving, profitable theme park filled with coasters, rides and various shops and food stalls. For those unfamiliar with the franchise, RollerCoaster Tycoon is a theme park construction and management simulator that positions the player as an omnipotent, all-seeing God-like figure in the sky who must build, tweak and manage the day-to-day operations of various theme parks.
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